A 4K uncompressed Texture occupies 60 megabytes of memory. It is relatively simple to write a small piece of code that ensures that no one can add a 4K uncompressed Texture to a project.Īnd yet, this is a surprisingly common problem.
Many of the problems found in real projects occur because of honest mistakes – temporary “test” changes and misclicks by a tired developer can silently add poorly-performing Assets, or change the import settings of existing Assets.įor any project of significant scale, it is best to have a first line of defense against human errors.